Real-money online gaming is no longer just heavily taxed in India, it's banned outright. Since the Promotion and Regulation of Online Gaming Act, 2025 took effect, fantasy sports, rummy, poker, and any other cash-stakes game are prohibited, regardless of whether courts once called them games of skill. What remains legally taxable, casinos, horse racing, betting, and lottery, now sits at a steep 40% GST on the full face value of every bet or chip purchased, up from 28% just a year ago.
If you've seen the "28% GST on online gaming" headlines from 2023, that number is out of date on two counts. The rate went up, and for the biggest chunk of the industry, the rate stopped mattering entirely because the activity itself became illegal. Here's what the rules actually say as of mid-2026, who they apply to, and what's still open in the courts.
What's taxed, what's banned: the current split
India's approach to gaming and betting now runs on two completely separate tracks, and mixing them up is the single most common source of confusion.
Track one: casinos, horse racing, betting, and lottery. These remain legal activities, regulated mostly at the state level, and they attract GST at 40% on the full face value of the amount staked, the entry fee paid, or the chips purchased at a casino table. This rate came into force through Notification No. 09/2025-Central Tax (Rate), dated September 22, 2025, following the GST Council's 56th meeting, which moved these categories from the earlier 28% into a newly created top slab alongside tobacco and pan masala, often described as the "sin goods" bracket. <cite index="29-1">The rate, which had stood at 28% with input tax credit, was raised to 40% with input tax credit, placing these activities firmly within the newly created sin-goods category under the GST framework</cite>.
Track two: online money gaming. This is where the bigger change happened. Fantasy sports, online rummy, poker, and any other format where a user deposits real money and can withdraw real winnings is now a banned activity in India under the Promotion and Regulation of Online Gaming Act, 2025, irrespective of whether the game depends on skill or chance. Since there's no legal supply left to tax, the GST question for this segment has effectively been overtaken by the ban itself.
How the online gaming ban actually works
<cite index="34-1">The Government of India notified the Promotion and Regulation of Online Gaming Act, 2025 on August 22, 2025</cite>, and <cite index="41-1">the rules under the Act were notified in April 2026, with the framework taking effect from May 1, 2026</cite>. The Act splits online games into three buckets:
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Online money games (banned): any game, skill-based or chance-based, where users pay to enter and can win or withdraw money. This covers <cite index="38-1">fantasy sports contests with cash entry and payouts, real-money rummy involving wagers and pooled stakes, and real-money poker with cash tables or paid tournaments</cite>, along with trivia and quiz contests that charge entry fees and pay cash prizes.
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E-sports (permitted, separately regulated): competitive multiplayer formats recognised under the National Sports Governance Act, 2025, where outcomes depend on players' skill rather than stakes. Participation fees and performance-based prize money are allowed, but placing bets or wagers is not.
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Online social games (permitted): casual, educational, or ad-supported games with no real-money stakes involved.
This is a sharper line than the old "skill versus chance" test that Indian courts had built up over decades, going back to rulings like <cite index="36-1">State of Andhra Pradesh v. K. Satyanarayana in 1968, which held rummy to be a game of skill, and Varun Gumber v. Union Territory of Chandigarh in 2017, which upheld Dream11-style fantasy sports on the same basis</cite>. The new Act discards that distinction for real-money formats entirely: if cash goes in and cash can come out, it's banned, whatever a court previously said about the skill involved.
What operators have done about it: several large platforms, including Dream11, Gameskraft, and MPL, have already withdrawn their real-money products or converted them into free-to-play social formats without cash payouts, since continuing to run a real-money format now carries criminal exposure, not just a tax bill.
The retrospective tax dispute nobody's resolved yet
Before the ban, the gaming industry was already fighting a separate, older battle over GST, and that fight didn't disappear when the Act passed. Between August 2017 and June 2022, the <cite index="34-1">Directorate General of GST Intelligence raised demands exceeding ₹1.12 lakh crore against gaming operators</cite>, based on the argument that many "skill" games should have been taxed as games of chance all along, at the higher rate, on the full deposit value rather than just the platform's commission.
A Karnataka High Court ruling in 2022, in All India Gaming Federation v. State of Karnataka, went in the industry's favour, but the Supreme Court stayed that judgment, and the matter has been argued before the apex court since. <cite index="34-1">The Supreme Court reserved its judgment on this dispute in August 2025</cite>, and it remains pending. Operators contesting older demands separately at the tribunal level should also track how the GST Appellate Tribunal is clearing its backlog, since that process runs alongside the Supreme Court matter, not instead of it. This creates an unusual situation: the activity that generated these historical tax demands is now banned going forward, but operators still face potentially enormous liability for periods when it was legal. Businesses that operated real-money gaming platforms before the ban should treat this as a live, unresolved exposure, not a closed chapter, regardless of how the current-year GST position looks.
GST rate history at a glance
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Period
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Rate
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Basis of taxation
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Pre-2023
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18% (skill) / 28% (chance)
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Platform fee or gross gaming revenue, disputed by category
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October 2023 – September 2025
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28% (uniform)
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Full face value of the deposit, no skill/chance distinction
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From September 22, 2025
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40%
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Full face value of bets, chips, or stakes (casinos, horse racing, betting, lottery only)
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From May 1, 2026
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Not applicable
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Real-money online gaming banned under the 2025 Act
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Where OTT and streaming fit into this picture
It's worth being clear that none of this touches ordinary OTT and streaming subscriptions. Netflix, Prime Video, Hotstar, and similar platforms are classified as OIDAR services, not gaming or betting, and continue to attract a flat 18% GST with no ban, no sin-goods reclassification, and no skill-versus-chance dispute attached. If you're comparing tax treatment across digital entertainment spend, streaming a show and placing a bet on a horse race sit in entirely different parts of India's GST structure, 22 percentage points apart, with one of them now facing a legal prohibition the other doesn't.
FAQs
Is playing rummy or poker for money illegal in India now? Yes, if real money is deposited and can be withdrawn, this falls under the "online money games" ban in the Promotion and Regulation of Online Gaming Act, 2025, regardless of whether the specific game has historically been treated as one of skill.
What GST rate applies to a casino visit in India today? 40% GST applies to the value of chips purchased at a casino, up from the earlier 28% rate, effective from the September 22, 2025 notification.
Can fantasy sports platforms still operate in India? Only in formats that don't involve real-money entry fees and cash payouts. Free-to-play or purely social versions can continue; paid-entry, cash-prize contests cannot.
Are e-sports treated the same as real-money gaming under GST? No. E-sports recognised under the National Sports Governance Act, 2025 are a separate, permitted category, and platform or participation fees for genuine e-sports events are taxed as an ordinary service rather than falling under the banned or 40% categories, provided no betting or wagering is involved.
What happens to GST already paid by gaming companies before the ban? That's tied up in a separate, older dispute over roughly ₹1.12 lakh crore in retrospective demands covering 2017 to 2022, which the Supreme Court heard and reserved judgment on in August 2025. The outcome is still pending and is unrelated to the current ban.
Does the 40% GST rate apply to horse racing and lottery too, or only casinos? It applies to casinos, horse racing and race clubs, betting, and lottery alike, all of which were moved together into the same higher slab under the September 2025 notification.
About the Author
Omprakash Kumawat is an SEO Intern at Legal Dev and growing interest in search engine optimization, digital marketing, and legal technology. He specializes in creating well-researched, SEO-friendly content on topics related to GST, taxation, business compliance, and company law.